It’s a kind of video feedback effect.”Īs per Paul B.
“Datamoshing is a technique exploiting video compression codecs. The flows in Andrew Bensons work are programmed, not reactive to the reset of the codec data. But it’s fair to say it is datamosh-esque.” Benson explains: “It uses per-pixel motion analysis (optical flow) with a little conditioning as a control signal for image distortion. Similar to how mpeg/divx works, but not based on that tech. “Technically speaking, it isn’t datamoshing,” Prosthetic Knowledge’s Rich Oglesby schools us. Prosthetic Knowledge explains: It’s “a WebGL realtime visual distorter with a smooth yet digital grainy effect.” Here’s a browser-based webcam from artist Andrew Benson of Wolf and Unicorn(gif art series about love and death) and INTOTHEZONE(a digital and psychedelic Tarkovsky adaptation).